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SEARCH KEYWORD -- Game object



  Comparable and comparator in Java

Comparable and comparator are two similar interfaces used to compare objects in Java. When we want to sort a list of objects such as Employee or User etc, we may need to implement these interfaces to make them comparable as we want. However, there are some differences between comparable and comparator interface.ComparableA comparable object is capable of comparing itself with another object. The class itself must implements the java.lang.Comparable interface in order to be able to compare its in...

   Java,Comparable,Comparator,Sort     2012-07-04 12:06:15

  Undefined property or variable in JavaScript

JavaScript is a weak type language, and also you can use a variable or property where it's undefined. If we don't have correct ways to check whether a property or variable is defined, we may get unexpected results when we try to access the,. How can we check whether a property or variable is undefined? This is actually a somewhat tricky question. Let's start off with some facts about undefined and then see what kind of function is consistent with the ones we care about. JavaScript attaches type...

   Property,Undefined,Array,JavaScript     2014-07-24 06:56:07

  PopCap’s 10 rules for commercial failure in mobile games development

PopCap, the company behind social gaming hits as Plants vs. Zombies and Bejeweled, has a way of doing presentations at conferences. Last year’s Social Gaming Summit presentation was insightful in the sense that developers were advised to postpone trying to make money from their game until there is some serious traction. At yesterday’s London Games Conference, PopCap’s presentation was equally remarkable. During a brief presentation David Bishop (Senior Game Designer) ...

   Game design,Rules,Smart phone     2012-04-16 13:25:27

  Simplicity Oriented Programming

After few years on Warsztat (a Polish gamedev site) I’ve noticed an interesting phenomenon. Every now and then there are Compos (programming competitions) organized in two different flavours. Some compos are single-run events that last only few hours, others are long-term (several days/weeks). And as an extra catch, the former are usually restricted to basic APIs (SDL, OpenGL etc) while the latter are free-for-all (all sorts of engines, UDK/Unity allowed). Now, results are somewhat shocki...

   Programming,Research,Advice,Time efficie     2011-08-04 01:55:40

  Lessons from the Trenches

I believe that making a game is part art and part science, so it's no wonder that managing a game project is also part art and part science. Clearly if it was all science then the industry would get a collective F for not having made any significant progress over the last decade - all one has to do is just glance at the published postmortems to see that the same patterns are repeated over and over.A game has to be fun, engaging, grab users in the first two minutes and also keep their a...

   Game,Trenches,Tips,Game design,pattern     2011-10-10 05:08:50

  JavaScript-style object literals in PHP

The object literal notation in JavaScript looks like: var fido = {name: "Fido", barks: true}; or var fido = {}; fido.name = "Fido"; fido.barks = true; From assoc arrays to objects In PHP you would call that an associative array. $fido = array( 'name' => "Fido", 'barks' => true ); And you can easily make it an object too: $fido = (object)$fido; echo gettype($fido); // "object" Or if you want to start with a blank object and add stuff to it: $fido = (object)array(); or $fido...

   PHP,JavaScript,Object,Function call,Self vs this     2011-11-30 11:11:45

  An easy way to log client side information to server

JavaScript debug is a very troublesome thing in web application development. Because many web browsers will not notify you if there is any error in the JavaScript codes you write. They just silently fail and block the following codes execution. In order to debug JavaScript codes, we need a good log mechanism which will help us log the error information,, we often need to log errors in JavaScript codes to server for debug purpose in a production web application, What should we do? The first ...

   JavaScript log, Ajax,Image,Debug     2012-12-30 09:16:50

  Why I switched from Ruby back to C++

After two months of Sol Trader development in Ruby, I took a difficult decision last Wednesday morning: I’ve decided to rewrite the game code from scratch in C++. Let me explain my reasons. If you'd like to receive announcements about Sol Trader or be part of the beta program, sign up at soltrader.net. Why I did it Slow frames: When working with Ruby, I use the excellent Gosu library to do all my game specific coding. This initially worked great, but occasionally I’d just...

   C++,Ruby,Advantage,Feature     2012-01-09 08:56:21

  Tips for a better first-time hackathon experience

Here are a few things you can consider. These are by no means the only way to go about hackathons, just what's worked for me.ProjectI strongly strongly recommend doing something you haven't done before. Even if you're going into a hackathon with the intention of winning, trying something new is always fun and will keep you engaged throughout the event. Jump into mobile development, try hardware hacking, write a compiler, whatever; it's always fun to try out new things.Sticking to things you're c...

   hackathon     2014-03-31 07:25:09

  this keyword in Lambda expression in Java 8

Since the release of Java 8, people are excited to see a big feature added to this language which is existing in other languages for a long time -- Lambda expression. The introduction of lambda expression in Java 8 gives people an easy way or a vertical to horizontal way to solve problems. There are many posts on the Internet which shows how to use lambda expression in Java, such as Lambda Quick Start and Java 8 Lambda Expressions Tutorial with Examples. In this post, we will only focus on the t...

   THIS,LAMBDA EXPRESSION,JAVA 8     2014-06-01 03:57:05